Hey everyone,
Is it possible to get a property reference in Blueprints?
Say I have “bIsCrouched.”
I can get the bool value, but can I get the UBoolProperty from Blueprints?
Thanks!
Hey everyone,
Is it possible to get a property reference in Blueprints?
Say I have “bIsCrouched.”
I can get the bool value, but can I get the UBoolProperty from Blueprints?
Thanks!
Are you referring to this?
I don’t think so.
I’ve got another class that would optimally take a UBoolProperty and UNumericProperty and use these values to watch a variable, but I can’t figure out how to pass pointers to these types from Blueprints.
Alright I see now. As far as I know, you won’t be able to do this in BPs, but it’s easily done in c++.
Closest thing I can think of is property binding in UMG widgets
How would I do it in C++? I’ve tried to find the code that drives property binding in UMG Widgets but it’s been incredibly elusive!