Hey,
Overnight I packaged my UE4 project and checked it out this morning. I tried running it and I keep getting this error,
‘C:/Users/Leonic/AppData/Local/UE4Game/Saved/Config/WindowsNoEditor’
must exist and contain a DefaultEngine.ini
I even created the folder and file it was complaining about and it still won’t launch. (The DefaultEngine.ini just contains an empty line).
I really have no idea what is going on, because it even has created a Logs folder along with the Config folder, so It must know that the folders exists.
I have tried running it as Administrator and the same happened.
My project used the Blank blueprints template and the Win64 Shipping build configuration.
I am using UE4 4.15.1 from the Epic games launcher.
Thanks in advance.