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Only Root Component Wakes Destructible


so I got a weird issue here. I am trying to get an component on the pawn to break a destructible that has Enable Hard sleeping true. All works fine as long as I have a hit event, apply damage etc... I found out that as long as my component has at least collision enable all works fine, if my capsuleComponent (the root) ignore destructable then nothing works anymore. It is not an issue if the component is inside the pawn.

But I would like my pawn to grab object(another BP) and use that specific (newly parented) BP to trigger the destructible with Enable Hard sleeping true.

And somehow nothing work there. In the parented BP, the root component has all settings right (it s a static mesh) Simulate Hit event, add damage to destructable etc.. All works fine until i turn true Enable Hard Sleeping. Then nothing is working anymore, the hit event does work. (Simulate physics is ON on the destructable mesh).

So my question is why an attached BP cannot wake up a destructible mesh unless it is not attached but within the pawn?

What am I missing?


Product Version: UE 4.15
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asked Apr 09 '17 at 11:53 AM in Blueprint Scripting

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