[Closed] Added member to C++ base class, editor can't start anymore.
I added a member to a C++ class which is a base class for some already existing blueprint classes. It compiles in visual studio but when I try to start the editor it stops working. In the C++ class which derives ACharacter, the following code was added:
I find the following message in the debugger output: "Cast of BaseUnit /Script/RTSGame.Default__BaseUnit to Level failed", where BaseUnit is the name of my class. How can I fix this so that the editor starts again? Can't you make changes to your base classes or is this some sort of a bug?
asked Jun 19 '14 at 02:55 PM in Bug Reports
The question has been closed Jun 19 '14 at 03:11 PM by undercover for the following reason:
Answered in comment section.
Which configuration did you build in Visual Studio? Development Editor?
answered Jun 19 '14 at 02:57 PM
Jamie Dale STAFF
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