I’ve been running into a (kinda) problematic issue while trying to package a project for Windows. It goes perfect for a minute or so and then suddenly the whole computer becomes totally unresponsive, even the clock doesn’t actuate anymore.
I can run the game in the viewport, in a standalone window, light building works well… But I can’t package it (at least for Windows, I’m trying for other platforms ATM). Any thoughts ?
UE 4.15.1, Windows 10 Pro, i7-5820k @4.2GHz, R9-290, 16GB RAM
EDIT: Migrating all the assets 2-3 times in a row to a new blank project helped to package the project, but I’m still looking for ideas on why it hanged in the first place.
while its hanging what does your outlog do? if its outputting items, that means its doing work
if you go to your performance tab on your task manager you can see what’s pinned
my guess your harddrive is strugging and will be at 100%, do you have a SSD? perhaps you have some kind of virus program running working while you are cooking?
The outlog hangs as well, all the computer becomes unresponsive. My system and the engine are both installed on a SSD in SATA III, so I suppose there’s no bottleneck this way.
I only have UE running when I package/build anything so it can take the whole CPU. Also, being completely paranoid when it comes to viruses, there’s probably no problems here neither. Still I’ll run a complete scan of the computer just to be sure.
The strangest thing here is that other projects do package correctly…
That’s checked? disable that, that could mean while you are cooking if you start surfing the internet, then your UE4 thread wont be working as hard and your cook will take forever
The project is quite big, a few GB, and not yet cleaned and optimised, but strange enough, I migrated a third time all the assets to a new project and then, packaging went well, in maybe 10-15 minutes. Still, I don’t get why it hanged in the first place…