Level sequencer not playing in packaged game

One of my level sequencers plays fine in editor, but not in the packaged game. The sequencer is triggered in an Event Begin Play node in a Blueprint actor. I thought the triggering might be the problem, but future triggers with events also don’t work properly, and adding a delay to the level blueprint also doesn’t help.

I’m also having some issues with materials being grayed out. IDK what it is about packaging that makes the code different from Play In Editor, but this thing just doesn’t want to package properly at all. I’m building to a Windows 10 PC, and I’ve tried every iteration from Development to Shipping and 32 Bit to 64 Bit. So far the only consistent thing I found was that Blueprint Nativization does not work.

Hi ,

Can you show me how you’re triggering it? Is it a sequence embedded in an actor using the experimental Actor Sequence Editor plugin?

No, the sequencer is just a standard sequencer object made in the content directory, and I’m using the “Create Level Sequence Player” node to call it in an actor Blueprint. I’ll promote the sequencer to a variable, then play the variable.

Hmm, not sure what could be causing it. Any chance you can send me an example project? If you’d like to keep it private you can PM me a download link on the forums. Otherwise, attaching or linking to a download here is fine.

Hi ,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will follow up.

, did you ever sort this out? I’m having a similar issue.