Turn off Distance Field Ambient Occlusion for landscape only

I would love to have Distance Field Ambient Occlusion enabled for our game, but at the moment it causes a dark line artefact around the landscape component. Please see the snow-covered mountains at the top of the attached images.

Is it possible to disable Distance Field Ambient Occlusion for landscape objects only? I can’t find a way to set the DistanceFieldResolutionScale to 0 on the landscape’s mesh.

DFAO disabled:

DFAO enabled:

For anyone having similar issues, this question was posted on the UDN forums and they have made an official issue in the bug tracker. Upvote for visibility!