Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Can I inherit from Animation Blueprint despite having different Skeleton?


I know that you can inherit easily and create child classes when both child and parent Animation Blueprint have the same skeleton. However, in my case those can vary greatly, although I'd like to encapsulate the core behaviour animations (run, walk, idle, death) and be able to add the special ones in the child blueprint (jump, spell, taunt etc.). I only want to inherit the functionality, so I don't have to redo all the blueprints when one more basic animation comes in. I am aware that I will have to setup the animation variables in case of children blueprints but I want to avoid as much of redundant work as possible.

Product Version: UE 4.15
more ▼

asked Apr 10 '17 at 10:23 AM in Blueprint Scripting

avatar image

6 2 3 4

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

yes you can totally do that. even if it asks for your skeleton when creating an animation blueprint it is not tied to it, just watch for the bones named identical in all your skeletons and asign the one in your bp Class to the mesh.

there are also child animation bps (since 4.15 I guess)

more ▼

answered Apr 10 '17 at 02:16 PM

avatar image

250 8 13 18

avatar image SoullessMartyr Apr 11 '17 at 02:35 PM

Well, when I do that my AnimGraph in child blueprint doesn't tick (there's no flow) and the character is stuck in it's mesh default T-pose. There's no animation in the end.

avatar image Adnoh Apr 12 '17 at 12:07 PM

Can you post some screenshots?

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question