Hi,
I know that you can inherit easily and create child classes when both child and parent Animation Blueprint have the same skeleton. However, in my case those can vary greatly, although I’d like to encapsulate the core behaviour animations (run, walk, idle, death) and be able to add the special ones in the child blueprint (jump, spell, taunt etc.). I only want to inherit the functionality, so I don’t have to redo all the blueprints when one more basic animation comes in. I am aware that I will have to setup the animation variables in case of children blueprints but I want to avoid as much of redundant work as possible.