Paper2D Sprites washed out/not displaying properly

Hey everyone, I’m a game developer and I’ve just jumped to Unreal after having some problems with Game Maker due to my 2D game having too many assets. There’s over 60 character sprites and 40 enemies and it just wasn’t working, so I’m jumping across to using Paper2D.

I’m still in the very early stages of learning Unreal, and while I understand blueprints I’m having some major problems with getting sprites to appear properly. I’ve just thrown a few sprites together as a reference below, here’s what they look like in the editor:

And below is what they look like when I hit play

The brightness is wrong and I can’t get it to appear properly. I’m using a 2D game template and I had to disable anti-aliasing because that was causing a lot of picture artefacts, so now the only problem I have is brightness. I’ve turned off all post processing and I’m using an Orthographic camera. I even went in and disabled bloom and ambient occlusion.

I’m pretty sure I’m missing a really basic setting like I was with anti-aliasing, but I’ve got no idea what I need to change. Anyone got any ideas?

Cheers :slight_smile:
Lach

Figured it out! After looking through dozens of help threads I found out the issue was Tone Mapping.

If you use the console command ShowFlag.Tonemapper 0 it fixes the issue, so I set up my level blueprint to use that console command on Event Play, so the problem is fixed.

Hopefully this helps out other people in the same predicament!

Oh my god, you saved my day. I’ve spent so many hours with this issue too… I will search more details about what is this Tinemapper setting. Thank you very much!

ShowFlag.Tonemapper=0
Not for game packaging?