ID errors after merging actors

Hi there,
I’ve noticed that IDs issues may occur after using “merge actors” function. The object’s elements are not all memorized.

Workflow :

  1. select many multi-material objects
  2. right clic - merge objects - validate
  3. see that IDs differ from original meshes

EDIT : after checking the merged mesh in 3dsmax (exported in fbx format), the IDs are correct. However in UE the ID don’t correspond, even if I reimport the mesh.

I have the same error

Hey Teapot Creation,

I have reproduced this issue in 4.15 however, it doesn’t seem to be occurring in 4.16 would you mind testing in the preview to see if the bug has been fixed on your end?

,

Ed

Hi, it seems to be fixed in 4.16 preview 3.

Sounds like it works fine now, yea.
a lot !