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Getting the actor's UPoseableMeshComponent through code

It's pretty straightforward. I need to access the UPoseableMeshComponent through script. The component itself is already attached to the Actor. AActor::FindComponentByClass crashes upon Build. Here's some code for reference. Thanks

.h

 public:    
     // Called every frame
     virtual void Tick(float DeltaTime) override;
 
     class UPoseableMeshComponent* VRBody;
     class USkeletalMesh* VRMesh;
     class USkeletalMeshComponent* VRMeshComponent;

.cpp

    VRMeshComponent = AActor::FindComponentByClass<USkeletalMeshComponent>();
     VRMesh = VRMeshComponent->SkeletalMesh;
     TArray<FTransform> bones = VRMeshComponent->BoneSpaceTransforms;
     TArray<FName> boneNames;
     VRMeshComponent->GetBoneNames(boneNames);
     VRBody = AActor::FindComponentByClass<UPoseableMeshComponent>();




Product Version: UE 4.15
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asked Apr 10 '17 at 01:07 PM in C++ Programming

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npogutsa
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