Can't toggle Simulate Physics property on Destructible Mesh

hi all!

i’ve been wrestling with this issue for awhile now. Can’t seem to find what is getting me stuck. I have a platform which is animated to open and close in matinee. Open meaning the player would be able to jump on it. This is triggered by a box trigger. Once this plays, and the player jumps off the platform, the platform is supposed to fall down and shatter.

I got the matinee to work, and i got the fall and shatter to work, but separately. I attached a screenshot of my blueprint to see. the problem i am having is that in the Destructible Mesh’s (platform1-1) properties, when i turn off simulate physics and leave gravity on before Simulating, the Matinee sequence works in game, but the platform fall and shatter does not, and i get the error in the image, because i am trying to turn on Set Simulate Physics upon exiting the trigger volume.

And when i try to work with toggling gravity instead of “set simulate physics”, then the Matinee sequence doesn’t work. I know the logic is there, but something is missing.

is there any way to fix this? screenshot of level blueprint below

anyone? still stuck unfortunately…

Are you using 4.2.1? Im curious because i cant find the Set Simulate Physics blueprint anymore…

yes, using the newest build. 4.2.1 I’ll take another crack at it soon. But i tried toggling it a few different ways and still not working.

@FuzzeWuzze I’m on 4.2.1 and Set Simulate Physics is there (blueprint node) if you drag off of a static mesh node.

However, for me it’s crashing - instantly with a non async scene or after a short time with async. Note: This may be my own fault and am investigating further!

Libellum, have you fixed the problem yet?
If not, I can help you!

really??? that would be super great. i put it aside until i can finish larger parts of my project, but if you can help that would be wonderful :slight_smile:

Yah, i’ve done that before!
Ok, so this is what I think you want:

Go ahead and set the Destructable to simulate physics, but put a Static Mesh under it so it won’t fall (the Destructible may jump when you play the game, to stop this you can put a Static Mesh on the top of 2 of the corners and they don’t have to be big either,
Although if the Destructible spawns and you are not able to see for a few seconds (like if you have to go around a corner before seeing it) then you don’t need to hold it since it would have settled by then!)

Now make it so that when you leave the Trigger it destroys Static Mesh below the Destructible, making it fall and when it hits the ground it should fracture!

You can also destroy the 2 Meshes keeping the Destructible from jumping if you do use them!

Hope this helps! -Gmc

There is one thing you should know, if the destructible is really small you may not be able to see it fracture. If you do want it to be small I may be able to help!