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Sequencer Fade works while testing in editor viewport but not after beginning play

I am working on a VR project and attempting to introduce a fade out at the end of my level after a set amount of time. I was able to make the fade easily in the sequencer and test it within the editor, but once I add it to my project I cannot get it to activate. I tried in a fresh project and it worked perfectly with no issues. It seems as if it will not render the fade taking place whether I try to trigger it via the details panel or within blueprints. I checked my rendering settings to make sure everything was turned on an it looked like it was. I have it set to max quality targeting PC.

Product Version: UE 4.15
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asked Apr 10 '17 at 04:06 PM in Rendering

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answered Apr 11 '17 at 10:48 AM

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Max.Chen STAFF
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avatar image Novaspyder Apr 11 '17 at 03:13 PM

I saw that before while searching, but unfortunately the mobile HDR setting is checked on my project and always has been

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