UE4.15 + W10 Total Freeze issue

Hi guys, I didn’t found the solution on the forum, so i’m asking here.

I’ve recently installed windows 10 on my computer, here’s what’s inside :
W10 pro version 1703
os 15063.0

CPU : Intel i7 980@3.33GHz
RAM 24Go
GPU : Nvidia GeForce GTX 760 (just installed the latest drivers)

I’m working on a project with UE4.15 since a week, i had no trouble using it under w7.
Now that i’m under w10, the computer fully freezes. Can’t move the mouse neither “ctrl+alt+del”
The freezing comes randomly when working on UE4, and goes often when building lights.

When freezed, my only solution is a hard reboot… until it freezes again.
I’m kinda lost here, can’t find any solution. Just think it come from UE4.

Thanks for your answers !

same issue here and no idea where it comes from win10 gtx1070 is up to date. I am using a LG uw wqhd screen and have the oculus rift on the system…

Hi , seems here that it came from something else than Unreal. Looks like the issue is coming from W10. Also Freezes when computer is idle. Might come from thermical cooling that might not work well with some kind of weird raltionship with w10…

So 4.15 is your issue ? Worked well on w7 before…

we been encountering the problem on other systems now. We moved the project from 4.14 to 4.15.1 recently. Now we got error logs on the other system the problem seem to occur with turning on the forward shading so we are rolling back. [2017.04.19-10.04.59:841][583]LogD3D11RHI:Error: Direct3DDevice->CreateTexture2D(TextureDesc,SubResourceData,OutTexture2D) failed
at D:\Build++UE4+Release-4.15+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Texture.cpp:441
with error DXGI_ERROR_DEVICE_REMOVED,
Size=2048x2048x1 Format=(0x00000035), NumMips=1, Flags=D3D11_BIND_DEPTH_STENCIL D3D11_BIND_SHADER_RESOURCE
[2017.04.19-10.04.59:853][583]LogWindows: Windows GetLastError: The operation completed successfully. (0)
[2017.04.19-10.05.00:482][583]LogCrashTracker:

[2017.04.19-10.05.00:482][583]LogD3D11RHI:Error: Driver crashed while creating texture: 2048x2048x1 (0x00000035) with 1 mips
[2017.04.19-10.05.00:497][583]LogWindows: Windows GetLastError: The operation completed successfully. (0)
[2017.04.19-10.05.00:621][583]LogCrashTracker:

[2017.04.19-10.05.00:621][583]LogWindows:Error: === Critical error: ===
[2017.04.19-10.05.00:621][583]LogWindows:Error:
[2017.04.19-10.05.00:621][583]LogWindows:Error: Assertion failed: (GIsCriticalError || !NumMarks) [File:D:\Build++UE4+Release-4.15+Compile\Sync\Engine\Source\Runtime\Core\Public\Misc/MemStack.h] [Line: 90]
[2017.04.19-10.05.00:621][583]LogWindows:Error:
[2017.04.19-10.05.00:621][583]LogWindows:Error:
[2017.04.19-10.05.00:621][583]LogWindows:Error:
[2017.04.19-10.05.00:621][583]LogWindows:Error:
[2017.04.19-10.05.00:645][583]LogExit: Executing StaticShutdownAfterError
[2017.04.19-10.05.00:663][583]LogWindows: FPlatformMisc::RequestExit(1)
[2017.04.19-10.05.00:663][583]Log file closed, 04/19/17 12:05:00