I’m now entering into the world of textures (which, btw, is the final piece for completing my game). Im trying to create simple textures from royalty free photos/Images on the web.
I honestly have no clue what do the terms normal, diffuse, specular, etc mean but I am currently experimenting via trial and failure.
Any cheat-sheet/crisp pointers about how to achieve good/realistic game ready textures (without dwelling too deep into textures and materials) would help me greatly.
Making material is not easy, but most important for you on this stage is make textures tiled. Here is not bad tutorial:
and I think you should search on google/bing: “how to make tile seamless textures”.
You can do it in free tools like paint.net or easier in photoshop or special software for it - no ads here, you can find it easy.
And as I see, you should just rotate and scale your material even when will be good tiled.
But for your start, I sugest you should find some already tiled seamless textures and play with it some. For your roads, it need for example only right scale and rotation what is much easier than create tiled materials from photos.
And tip for future. Maybe you need grassy road/path tiled material for your road mesh, but I think you should rather use grass terrain material (is in starter content or in free assets on marketplace) and you should create road like this as a material blend Landscape Materials | Unreal Engine Documentation