AI Controller Possess method called when opening a character blueprint asset using that AI Controller with AutoPossesAI = Spawned
Steps to reproduce:
Editor will crash because the Possess method is called when opening the blueprint asset and we put a check assertion in that method.
If you try you will see that PossessedBy method in character is also called.
I don't know if it's a bug or not but it's a very weird behavior.
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