Nativization and timelines
I would like to ask a performance question regarding Nativization and timelines.
I have witnessed severe cpu load when there are many actors with a simple looping timeline firing.
So my question is , will i gain performance in converting those BP actors to c++ through nativazation or because of the nature of timelines it will be roughly the same so no point in doing so ?
asked Apr 10 '17 at 07:31 PM in Packaging & Deployment
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