Here are logs, I spend 30 minutes searching and trying to find some fix.
Thank you very much for help!
Packaging always fails - Platform & Builds - Epic Developer Community Forums - Same answer as here, do a text search for “error” in your log, you will see you have a few blueprint nodes not wired up correctly
also using your toggles to remove message level entries from your log will help you zero in on problems faster
these are your two issues
UATHelper: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2017.04.10-21.13.20:414][
0]LogInit:Display: LogBlueprint:Error:
[Compiler PersistentLevel.Mapa1] Error
Spawn node Create Widget must have a
class specified. from Source:
/Game/Maps/Mapa1.Mapa1:PersistentLevel.Mapa1
UATHelper: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2017.04.10-21.13.20:415][
0]LogInit:Display: LogBlueprint:Error:
[Compiler PersistentLevel.Mapa1] Error
This blueprint (self) is not a Widget,
therefore ’ Target ’ must have a
connection. from Source: