Developmentp build for shipping commercial game
I have a simple question: is it okay, to use development build for shipping a game for commercial use?(e.g. steam\gog)
Only PC version.
PS: https://answers.unrealengine.com/questions/202343/can-you-ship-the-development-build.html - atypic STAFF quote:
We packaging our build with PAK, so that's okay then?
PPS: https://www.unrealengine.com/release - quote
So it's okay to ship dev build which contain a console? Can a console be considered as a "engine tool"?
PPPS: As for why we want this:
asked Apr 11 '17 at 08:19 AM in Legal & Licensing
You can release a "Development" build of your game if you'd like. You just can't release a "Development Editor" build (or any "Editor" build, for that matter.)
Shipping a "Development" build isn't something that we would ever do at Epic, mainly for performance and security reasons. If your game is multiplayer, a Development build makes it much more easy for players to cheat than a Shipping build.
If you just need access to the Debug Console in your game, you could release a "Test" configuration build instead. That supports a Debug Console but most console variables will be disabled. You can selectively compile them back in though.
Hope that helps!
answered Apr 11 '17 at 01:47 PM
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