Hi all, I’m quite new to this world, and have been learning for a month or so since. On to the problem at hand, I recently downloaded a Blender bed model and exported individual components into .fbx files (frame, mattress, pillows). When I import the .fbx files into Unreal, set a material and Build lighting, the pillows have these black artifacts all over the mesh as shown:
Here is my UV_0 and UV_1 of this StaticMesh:
I used the default setting for “UV Smart Project” in blender to generate UV_0 and Unreal generated UV_1 on import. I’m assuming this is a UV unwrapping problem, and there are too many triangles (49,980). Could someone point me in the right direction on fixing this problem like manually UV unwrapping or retopologizing the mesh?
Thank you.