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Making a Two wheeled mesh drive

I have a Robot with two wheels; a left wheel and a right wheel. I'd like to have it move by having the wheels rotate in opposite directions so it can turn on the spot. I have the rigged skeletal mesh and have been using vehicle blueprints and other tutorials so far as none seem to have what I'm looking for, and they are from 4.1/2 so some menus are missing.

I have zero coding knowledge and am restrained to using just blueprints. I have used the flying starter blueprint and also the camera jumps through the BOT to be in front of it whenever it hits the floor even though it is far behind the robot.

Any help will be greatly appreciated and Thank-You.

Product Version: UE 4.14
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asked Apr 11 '17 at 01:14 PM in Using UE4

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When you have a rigged skeletal mesh, you can use an animation BP to transform your wheels. A similar question was answered here: https://answers.unrealengine.com/questions/176132/transformrotate-bones-in-animation-blueprint-skele.html

Regarding your camera problem, it seems like your spring arm is colliding with the mesh itself. Does it help, if you change some parameters under the "Camera Collision" tab in the spring arm component details?

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answered Apr 11 '17 at 02:12 PM

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