This should be a simple question, but I’m just starting with blueprints…
So I have a variable that stores integers, it ranges from 0 to 5, and another boolean variable.
When the characters does an action in the game, 1 is added to the variable.
How do I check at any point of the game if that variable is equal to 5, and if it is, set the boolean variable to true?
Use Event Tick is checked evry machine cycle I suggest you to use a Delay with 0.01 value. and use a branch that check if int var was egual to 5 if is set bool var to true and if not set it to false. When you declare the int var you need to plase range with min value to 0 and max to 5. If you need I can make a mini blueprint to show it in visual.