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[Closed] Packing Failed (Windows 64-Bit)

when i try to export my projekt to Windows 64-bit this error show up:

UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: Execution of commandlet took: 13.68 seconds UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.11-14.28.53:163][ 0]LogOnline:Display: Unloading online subsystem: NULL UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 39,3800113s to run UE4Editor-Cmd.exe, ExitCode=0 UATHelper: Packaging (Windows (64-bit)): Project.Cook: COOK COMMAND COMPLETED UATHelper: Packaging (Windows (64-bit)): Project.CopyBuildToStagingDirectory: STAGE COMMAND STARTED UATHelper: Packaging (Windows (64-bit)): Project.CreateStagingManifest: Creating Staging Manifest... UATHelper: Packaging (Windows (64-bit)): Project.CleanStagingDirectory: Cleaning Stage Directory: C:\Users\Paul\Documents\Unreal Projects\LiveRPG\Saved\StagedBuilds\WindowsNoEditor UATHelper: Packaging (Windows (64-bit)): Project.CreatePakUsingStagingManifest: Creating pak using staging manifest. UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Staging manifest already contains C:\Users\Paul\Documents\Unreal Projects\LiveRPG\Saved\Cooked\WindowsNoEditor\LiveRPG\Content\FirstPersonBP\Material\Straße.uasset (or a file that differs in case only) UATHelper: Packaging (Windows (64-bit)): bei Project.CreatePakResponseFileFromStagingManifest(DeploymentContext SC) UATHelper: Packaging (Windows (64-bit)): bei Project.CreatePakUsingStagingManifest(ProjectParams Params, DeploymentContext SC) UATHelper: Packaging (Windows (64-bit)): bei Project.ApplyStagingManifest(ProjectParams Params, DeploymentContext SC) UATHelper: Packaging (Windows (64-bit)): bei Project.CopyBuildToStagingDirectory(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): bei BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): bei BuildCookRun.ExecuteBuild() UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.Program.Main() UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown) UATHelper: Packaging (Windows (64-bit)): BUILD FAILED PackagingResults:Error: Error Unknown Error

Thanks

Product Version: UE 4.15
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asked Apr 11 '17 at 02:39 PM in Packaging & Deployment

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Paul448
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The question has been closed Apr 11 '17 at 07:00 PM by Doug E for the following reason:

Duplicate Question


1 answer: sort voted first

Hey Paul448-

I noticed you posted the same question here: https://answers.unrealengine.com/questions/587441/packing-error-console-error.html

I will be closing this post to focus attention for this issue in a single location.

Cheers

Doug Wilson

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answered Apr 11 '17 at 07:00 PM

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