Main Menu Load Game Widget not working

I have made a simple load and save system based off the players location. My save system works perfectly and will load the game when I press the L-Key. When I transfer the function to the main menu LOAD GAME button, nothing happens. I added a print line to tell me when the game loads and it says that the game has loaded. Here are my screenshots. If you have any idea on what to do please let me know. I have look up everything on saving and storing data but have not seen anyone using widgets. Thank you!

This is the working save game function that I have.

This is what I use to test that the save is working and it does work.

This is the load function that I made for the LOAD GAME button

This is what happens when I press load game.

I am very new to blueprint and would appreciate any help that you all can give me!

in this screen shot -

you are missing a connection from your casted instance of your save game to save game to slot

check your success return booleans!

what are you expecting to happen? i see you are setting the “location” variable of your character - maybe you want to set world location of your actor instead?

I fixed that but it still is not working. For some reason the game was still saving correctly without that node ahaha. I have no clue why I am not being brought into the game. Check my last couple screenshots for the blueprint for the LOAD BUTTON and let me know what you think?

I want to load into the saved player position from the main menu. I will try the world actor, but everything seems to save and load until I add the code to the widget.