Slow down flipping amount of a physics object

I have a car that let’s say I fly off a ramp and hit something in air or hit the ground on an angle.
The car flips and spins around but the longer it does the faster and eventually buggy crazy it looks.

Not going for super realism in fact I want a lower gravity in general but lowering the gravity and even angular damping doesn’t seem to actually change the rate it flips around and builds up flip speed.

I want it to flip around somewhat but not at hyper speed.

Is there a way to adjust this? I’ve limited the velocity which works for traveling speed but not flipping speed.
I’ve basically found ways to limit all types of movement except the one I want !

Thanks.

Look at how the camera is set up for the preset car. The camera does not spin with the vehicle and is most likely the easiest solution to your problem.

Did you get this figured out? I am having the exact same problem.