Error log filtered to messages with the word Error in it. (Full output log can be found in this pastebin UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...UATHelper: P - Pastebin.com )
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 26.847ms to complete.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-06.47.07:089][ 0]LogWindows:Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-06.47.07:099][ 0]LogWindows:Error: === Critical error: ===
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-06.47.07:110][ 0]LogWindows:Error:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-06.47.07:121][ 0]LogWindows:Error: Assertion failed: !bIsMap || (InDependencyType == EAssetRegistryDependencyType::Soft) [File:D:\Build++UE4+Release-4.14+Compile\Sync\Engine\Source\Runtime\AssetRegistry\Private\AssetRegistry.cpp] [Line: 1765]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-06.47.07:132][ 0]LogWindows:Error:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-06.47.07:143][ 0]LogWindows:Error:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-06.47.07:154][ 0]LogWindows:Error:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-06.47.07:165][ 0]LogWindows:Error: KERNELBASE.dll
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-06.47.07:176][ 0]LogWindows:Error: UE4Editor-Core.dll
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-06.47.07:187][ 0]LogWindows:Error: UE4Editor-Core.dll
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-06.47.07:198][ 0]LogWindows:Error: UE4Editor-Core.dll
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-06.47.07:209][ 0]LogWindows:Error: UE4Editor-AssetRegistry.dll
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-06.47.07:220][ 0]LogWindows:Error: UE4Editor-AssetRegistry.dll
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-06.47.07:231][ 0]LogWindows:Error: UE4Editor-AssetRegistry.dll
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-06.47.07:242][ 0]LogWindows:Error: UE4Editor-UnrealEd.dll
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-06.47.07:253][ 0]LogWindows:Error: UE4Editor-UnrealEd.dll
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-06.47.07:264][ 0]LogWindows:Error: UE4Editor-UnrealEd.dll
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-06.47.07:275][ 0]LogWindows:Error: UE4Editor-UnrealEd.dll
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-06.47.07:286][ 0]LogWindows:Error: UE4Editor-UnrealEd.dll
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-06.47.07:297][ 0]LogWindows:Error: UE4Editor-Cmd.exe
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-06.47.07:308][ 0]LogWindows:Error: UE4Editor-Cmd.exe
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-06.47.07:319][ 0]LogWindows:Error: UE4Editor-Cmd.exe
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-06.47.07:330][ 0]LogWindows:Error: UE4Editor-Cmd.exe
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-06.47.07:341][ 0]LogWindows:Error: UE4Editor-Cmd.exe
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-06.47.07:352][ 0]LogWindows:Error: KERNEL32.DLL
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-06.47.07:363][ 0]LogWindows:Error: ntdll.dll
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-06.47.07:374][ 0]LogWindows:Error: ntdll.dll
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-06.47.07:385][ 0]LogWindows:Error:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-06.47.07:396][ 0]LogWindows:Error: end: stack for UAT
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. —> AutomationTool.AutomationException: BUILD FAILED: Failed while running Cook for F:\Unreal_Projects\CharacterCube2\CharacterCube\CharacterCube.uproject; see log C:\Users\Parker GH\AppData\Roaming\Unreal
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
I’m at an absolute loss on what exactly I need to do in order to solve this, I have no experience in packing projects. The only problem I’ve been able to solve so far in regards to packing this was having to turn off any 3rd party plugins I had running in the project. Any help would be appreciated, and please let me know if I’m missing any vital information to get any assistance.
Cheers