Unknown Cook Error when trying to pack my project

Error log filtered to messages with the word Error in it. (Full output log can be found in this pastebin UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...UATHelper: P - Pastebin.com )

MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 26.847ms to complete.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-06.47.07:089][ 0]LogWindows:Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-06.47.07:099][ 0]LogWindows:Error: === Critical error: ===
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-06.47.07:110][ 0]LogWindows:Error:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-06.47.07:121][ 0]LogWindows:Error: Assertion failed: !bIsMap || (InDependencyType == EAssetRegistryDependencyType::Soft) [File:D:\Build++UE4+Release-4.14+Compile\Sync\Engine\Source\Runtime\AssetRegistry\Private\AssetRegistry.cpp] [Line: 1765]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-06.47.07:132][ 0]LogWindows:Error:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-06.47.07:143][ 0]LogWindows:Error:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-06.47.07:154][ 0]LogWindows:Error:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-06.47.07:165][ 0]LogWindows:Error: KERNELBASE.dll
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-06.47.07:176][ 0]LogWindows:Error: UE4Editor-Core.dll
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-06.47.07:187][ 0]LogWindows:Error: UE4Editor-Core.dll
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-06.47.07:198][ 0]LogWindows:Error: UE4Editor-Core.dll
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-06.47.07:209][ 0]LogWindows:Error: UE4Editor-AssetRegistry.dll
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-06.47.07:220][ 0]LogWindows:Error: UE4Editor-AssetRegistry.dll
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-06.47.07:231][ 0]LogWindows:Error: UE4Editor-AssetRegistry.dll
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-06.47.07:242][ 0]LogWindows:Error: UE4Editor-UnrealEd.dll
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-06.47.07:253][ 0]LogWindows:Error: UE4Editor-UnrealEd.dll
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-06.47.07:264][ 0]LogWindows:Error: UE4Editor-UnrealEd.dll
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-06.47.07:275][ 0]LogWindows:Error: UE4Editor-UnrealEd.dll
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-06.47.07:286][ 0]LogWindows:Error: UE4Editor-UnrealEd.dll
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-06.47.07:297][ 0]LogWindows:Error: UE4Editor-Cmd.exe
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-06.47.07:308][ 0]LogWindows:Error: UE4Editor-Cmd.exe
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-06.47.07:319][ 0]LogWindows:Error: UE4Editor-Cmd.exe
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-06.47.07:330][ 0]LogWindows:Error: UE4Editor-Cmd.exe
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-06.47.07:341][ 0]LogWindows:Error: UE4Editor-Cmd.exe
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-06.47.07:352][ 0]LogWindows:Error: KERNEL32.DLL
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-06.47.07:363][ 0]LogWindows:Error: ntdll.dll
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-06.47.07:374][ 0]LogWindows:Error: ntdll.dll
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-06.47.07:385][ 0]LogWindows:Error:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-06.47.07:396][ 0]LogWindows:Error: end: stack for UAT
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. —> AutomationTool.AutomationException: BUILD FAILED: Failed while running Cook for F:\Unreal_Projects\CharacterCube2\CharacterCube\CharacterCube.uproject; see log C:\Users\Parker GH\AppData\Roaming\Unreal
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)

I’m at an absolute loss on what exactly I need to do in order to solve this, I have no experience in packing projects. The only problem I’ve been able to solve so far in regards to packing this was having to turn off any 3rd party plugins I had running in the project. Any help would be appreciated, and please let me know if I’m missing any vital information to get any assistance.

Cheers

Hello Parold20,
I have a couple of questions for you to help me narrow down your issue.

  1. Are you using any third party plugins?
  2. You have a warning in your cook log about an unparsable ini setting for character movement, have you modified the character movement value at all?
  3. Is your project using C++ code, or are you using blueprints?
  4. Have you deleted your Intermediate & Saved folders?

Thanks!

Hello Parold20,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will follow up.