How to set up character to interact with tilemap?

Hello,

I have been following a [tutorial][1] on how to do a wall jump for a 2D Platformer. I was wondering whether If I use the same concepts and apply it to make my player interact with specific parts of the level it will work. Although to be honest I’m not too sure how it will. I’ve created a navmesh over the part I want the player to interact with. Basically when the player walks or jumps over specific parts of the level they will either sink into the object or bounce off.

This is something I was thinking of doing, where the parts sticking out will have some kind of effect of the character if interacted with it.

Thank you for help