Navmesh issue on packaging
Hi, I'm using a custom navmesh made from 4 navmesh bounds volumes and many navmodifiervolumes.
After restarting the editor, the nav mesh look like this :
Note the difference on the right part of the nav mesh. When moving the corresponding volume, the navmesh is recalculated and correct during gameplay.
asked Apr 12 '17 at 03:01 PM in Bug Reports
I'm assuming you're using static navmesh, and if so this can be a navmesh streaming issue. Navmesh chunks for streaming are saved in the level where the bounds volume is. Please share more details on your setup regarding levels, volumes and streaming methods. Try moving all the volumes to the persistent level - does that help?
answered Apr 12 '17 at 03:28 PM
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