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How to make bullets collide when hitting collisions?

I'm making a 2d platformer. In this game, I want the bullet to be destroyed when hitting any collisions. The bullets are currently just flying past in front of the collisions. How could I fix this?

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Product Version: UE 4.14
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asked Apr 12 '17 at 03:58 PM in Blueprint Scripting

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Sdalvik
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You need to add an event onComponentHit, to find this you need to right click on the component (inside your blueprint) -> add event -> add onComponentHit.

This is also the technique you'll use to know which actor as been touch.

Let me know if is that you needed and have a good day!

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answered Apr 12 '17 at 06:11 PM

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Xosh project
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avatar image Sdalvik Apr 12 '17 at 07:12 PM

I tryed to do that with the flipbook. But it still just flies past collisions. Do I need to connect something else to the event?alt text

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Nevermind, I just needed to make a capsuleComponent and do the same trick. Problem solved :P

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answered Apr 12 '17 at 07:40 PM

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