This happend when I try to build for Windows x64 for shipping
0]LogWindows:Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-16.16.11:100][ 0]LogWindows:Error: === Critical error: ===
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-16.16.11:100][ 0]LogWindows:Error:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-16.16.11:101][ 0]LogWindows:Error: Fatal error: [File:D:\Build\++UE4+Release-4.15+Compile\Sync\Engine\Source\Runtime\Core\Public\Serialization/MemoryWriter.h] [Line: 42]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-16.16.11:101][ 0]LogWindows:Error: FMemoryWriter does not support data larger than 2GB. Archive name: None.
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-16.16.11:101][ 0]LogWindows:Error:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-16.16.11:101][ 0]LogWindows:Error:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-16.16.11:101][ 0]LogWindows:Error: KERNELBASE.dll!0x00000000E2F87788
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-16.16.11:102][ 0]LogWindows:Error: UE4Editor-Core.dll!0x000000009F5B64DE
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-16.16.11:102][ 0]LogWindows:Error: UE4Editor-Core.dll!0x000000009F3DCEDE
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-16.16.11:102][ 0]LogWindows:Error: UE4Editor-Core.dll!0x000000009F362719
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-16.16.11:102][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!0x00000000AF176D54
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-16.16.11:102][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!0x00000000AF1E20C7
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-16.16.11:103][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!0x00000000AF2CEB0B
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-16.16.11:103][ 0]LogWindows:Error: UE4Editor-UnrealEd.dll!0x000000009778F160
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-16.16.11:103][ 0]LogWindows:Error: UE4Editor-UnrealEd.dll!0x000000009764FDEC
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-16.16.11:103][ 0]LogWindows:Error: UE4Editor-UnrealEd.dll!0x000000009765B5A9
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-16.16.11:103][ 0]LogWindows:Error: UE4Editor-UnrealEd.dll!0x000000009752045D
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-16.16.11:103][ 0]LogWindows:Error: UE4Editor-UnrealEd.dll!0x0000000097513BF2
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-16.16.11:103][ 0]LogWindows:Error: UE4Editor-Cmd.exe!0x0000000056E5776F
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-16.16.11:103][ 0]LogWindows:Error: UE4Editor-Cmd.exe!0x0000000056E4E96A
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-16.16.11:104][ 0]LogWindows:Error: UE4Editor-Cmd.exe!0x0000000056E4EBBA
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-16.16.11:104][ 0]LogWindows:Error: UE4Editor-Cmd.exe!0x0000000056E60A29
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-16.16.11:104][ 0]LogWindows:Error: UE4Editor-Cmd.exe!0x0000000056E616FE
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-16.16.11:104][ 0]LogWindows:Error: KERNEL32.DLL!0x00000000E50B8364
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-16.16.11:104][ 0]LogWindows:Error: ntdll.dll!0x00000000E5E170D1
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-16.16.11:104][ 0]LogWindows:Error: ntdll.dll!0x00000000E5E170D1
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-16.16.11:104][ 0]LogWindows:Error:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.12-16.16.11:104][ 0]LogWindows:Error: end: stack for UAT
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1773,4205103s to run UE4Editor-Cmd.exe, ExitCode=3
UATHelper: Packaging (Windows (64-bit)): Project.Cook: Cook failed. Deleting cooked data.
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. ---> AutomationTool.AutomationException: BUILD FAILED: Failed while running Cook for D:\UE4\Perforce\ARC_VR_102_Lexus_LuxLife\ARC_VR_LUX.uproject; see log C:\Users\MONSTER\AppData\Roaming\Unreal Engine\Autom
ationTool\Logs\D+Unreal+UE_4.15\Cook-2017.04.12-19.16.16.txt
UATHelper: Packaging (Windows (64-bit)): konum: AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters)
UATHelper: Packaging (Windows (64-bit)): konum: AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters)
UATHelper: Packaging (Windows (64-bit)): konum: Project.Cook(ProjectParams Params)
UATHelper: Packaging (Windows (64-bit)): --- İç özel durum yığını izlemesinin sonu ---
UATHelper: Packaging (Windows (64-bit)): konum: Project.Cook(ProjectParams Params)
UATHelper: Packaging (Windows (64-bit)): konum: BuildCookRun.DoBuildCookRun(ProjectParams Params)
UATHelper: Packaging (Windows (64-bit)): konum: BuildCookRun.ExecuteBuild()
UATHelper: Packaging (Windows (64-bit)): konum: AutomationTool.BuildCommand.Execute()
UATHelper: Packaging (Windows (64-bit)): konum: AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
UATHelper: Packaging (Windows (64-bit)): konum: AutomationTool.Automation.Process(String[] Arguments)
UATHelper: Packaging (Windows (64-bit)): konum: AutomationTool.Program.MainProc(Object Param)
UATHelper: Packaging (Windows (64-bit)): konum: AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
UATHelper: Packaging (Windows (64-bit)): konum: AutomationTool.Program.Main()
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Cook Failure