Does UE4 have WarpZones or a similar analogue?

I want to create some sort of game based around warped or non-Euclidean geometry, for which WarpZones would be perfect. However, looking around, I haven’t been able to find any. Do they, or some similar feature exist?

If not, how could I create a Warp Zone. It’s essentially a teleporter, but it also allows you to see through to the other side of the warp zone. How would I be able to do this? If somebody can give me some Blueprint or C++ examples, or even theorise a good way to do it, it’d be greatly appreciated.

This could be done by using a scenecapture to project the image from the other side of the teleport (via a camera actor) to the surface of the warp. After doing this you can simply add a teleporter between the two points (teleport is a node in blueprints). For an example of scenecapturing, look at the blueprints office security cameras. This should help you immensely.

This is something I have been working on the teleport part is complete I am currently finishing up some prototyping with the scenecapture. here

I’ve actually been following that thread and it looks great! If you need a tester, I’d be quite happy to try it out :stuck_out_tongue: It’s really quite impressive stuff.