x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

packaged/cooked build error in editor

I might be doing something wrong, which is a distinct possibility, or this is a reported bug error I am experiencing. I have a widget that the user inputs a keycode. If I want to access the code to input at runtime I need to have variables in an actor BP that exists in the world. I have it set up as such:

The Keypad actor has the code variables alt text

And the widget, which is launched by the actor, has the reference to the variables off Construct:

alt text

It seems the Keycode variables are not being passed to the Code variables in the widget and I am getting the following error: Error Blueprint Runtime Error: Attempted to access missing property. If this is a packaged/cooked build, are you attempting to use an editor-only property? from function: 'ExecuteUbergraph_KeyPad_Widget' from node: Set Code1 in graph: EventGraph in object: KeyPad_Widget with description: Attempted to access missing property. If this is a packaged/cooked build, are you attempting to use an editor-only property?

I'm not sure what this trying to tell me.

Product Version: UE 4.14
Tags:
more ▼

asked Apr 12 '17 at 05:33 PM in Blueprint Scripting

avatar image

GaLew
41 2 8 13

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

I got it to work this way. Right or wrong way, no more error and it's taking the variables from the actor. If anybody has a better answer, please post it. alt text

fix.jpg (90.4 kB)
more ▼

answered Apr 12 '17 at 08:50 PM

avatar image

GaLew
41 2 8 13

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question