I might be doing something wrong, which is a distinct possibility, or this is a reported bug error I am experiencing. I have a widget that the user inputs a keycode. If I want to access the code to input at runtime I need to have variables in an actor BP that exists in the world. I have it set up as such:
The Keypad actor has the code variables
And the widget, which is launched by the actor, has the reference to the variables off Construct:
It seems the Keycode variables are not being passed to the Code variables in the widget and I am getting the following error:
Error Blueprint Runtime Error: Attempted to access missing property. If this is a packaged/cooked build, are you attempting to use an editor-only property? from function: ‘ExecuteUbergraph_KeyPad_Widget’ from node: Set Code1 in graph: EventGraph in object: KeyPad_Widget with description: Attempted to access missing property. If this is a packaged/cooked build, are you attempting to use an editor-only property?
I’m not sure what this trying to tell me.