Test a own player

Hey!

I’m very new in the Unreal Engine 4, so I started with this Tutorials | Shooter Tutorial Tutorial Series. I finally completed part 3, started the Game, but I’m still playing with the “Default Camera”. I can look and fly arround, but where’s the mesh I added and usually I only should look arround, not fly arround.

Have you any idea how I can load “My Player” and not the Default?
In the Project Setting I assigned my Game Instance class and to that, I assigned my Player Controller class…

Best regards from Germany!

In your GameMode BP you see the option “Default Pawn Class”. This sets the default pawn that is spawned at the beginning of your game. If you set it to your Player then it should work, I think. Let me know if it worked out in the end.
Regards from Austria :slight_smile:

Thanks for that! I’ve forgotten that, but it doesn’t work either… No nothing spawns… no mesh, no camera and I can fly and look aroung… :frowning:

Maybe you should double check if you really followed all the steps in the tutorial! If you can’t solve your problem you can send me your project file and i can take a look at it - tuesday is the earliest i can check it out though! Wish you all the best

Thank you very mouch for your helpfullness! I think, I got it now :). But I’ve a question: Is it normal, that theres a text in the upper left corner “Click for Mouse Control”? When I start to play at the current camera position, I fall at the floor at than I only can look around, so I think, that it has worked, is that correct?

The click for mouse control thing you see on the left just means that you have to click once to actually use your mouse behaviour as a game input. The reason for why the player is falling to the ground is probably that you spawn your player above the ground and due to the physics that are working on him he is falling down. So i think you got it working :slight_smile: