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How to prevent Engine to load a library.

I've implemented my own modified version of the CEF plugin, but when I run my game I get:

 objc[25555]: Class CefBrowserHostView is implemented in both
 /Users/Shared/UnrealEngine/UE_4.15/Engine/Binaries/ThirdParty/CEF3/Mac/Chromium Embedded Framework.framework/Chromium Embedded Framework (0x1202dd668)
 and
 /Project/LocalGit/Client/Plugins/MyCEF/Shipping/Mac/lib/Chromium Embedded Framework.framework/Chromium Embedded Framework (0x179196d00).
 One of the two will be used. Which one is undefined.

I tried to add this to the ini to prevent UE4's CEF inclusion with no result:

 [/Script/BuildSettings.BuildSettings]
 bCompileCEF3=False

Tried also to add this to my target rules:

 public override void SetupGlobalEnvironment(TargetInfo Target, ref LinkEnvironmentConfiguration OutLinkEnvironmentConfiguration, ref CPPEnvironmentConfiguration OutCPPEnvironmentConfiguration)
 {
           UEBuildConfiguration.bCompileCEF3 = false;
 }

And "bUsesCEF3 = false;" in my target constructor. Also changed WITH_CEF in my Preprocessor Macros to 0, but still I get that message.

How can I exclude the library from loading with the engine?

Thank you!

Product Version: UE 4.15
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asked Apr 12 '17 at 06:25 PM in C++ Programming

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Lju
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