I’m using the Load Asset BP node. One of the parameters is an Asset ID. It has a little widget that allows you to browse for an asset, which I have done. This results in a compiler error:
Error The current value (/Game/Geometry/Meshes/1M_Cube.1M_Cube) of the ' Asset ' pin is invalid: 'Asset' must have an input wired into it ("by ref" params expect a valid input to operate on).
If I make a variable which holds the Asset ID, and connect that to the pin, it compiles fine.
Is this a bug or am I misusing this seemingly obvious UI?