Word bank '.txt' file to String Array

I’m currently doing a project which involves the user typing words to enable progression. It is a simple arcade game in which words come at you and you type them to destroy/avoid them. As of right now, I have a “hard coded” string array from which the game randomly picks up a word. I am also fairly new to C++ programming within UE4. Never ran into a limitation of blueprints until now.

My question is this, How can a read a .txt and parse every line into a string array? Can I use the standard C++ fstream library and cin >> loop my file, if so how inside UE4? Also if this works how can I integrate this array to the already existing logic I have with Blueprints, should I worry about this?

I really appreciate the help and the time.

(small image and link to devlog, probably will help in some way if the question wasn’t clear enough)


[Devlog link][2]