Linking optimizations supported by Unreal?
It looks like there is some work being done on implementing ccache support for Unreal, which will be very helpful for build times. Though, I noticed a ton of my time is spent linking files. Does anyone know if the gold linker will work with Unreal? Do I just need to modify the UnrealBuildTool to generate the cmake linker rules, or modify the UBT itself to use it?
asked Apr 13 '17 at 06:43 AM in Linux
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