Exporting low-polygon meshes from Blender to Unreal Engine 4 problem
I am having a problem when importing the .fbx file of a low-polygon mesh I created in Blender into the Unreal Engine 4. This is how my low-poly Spaceship looks in Blender 2.78 :
![alt text] (see storage image 1)
Four different Materials with (slightly) different colors attatched to different faces of the mesh. And that is how it looks when I exported this spaceship as a .fbx file and imported it into the Unreal Engine 4.15.1 :
![alt text] (see storage image 2)
As you can see the grey material completely disappeared and all other materials are out of place. So:
I have searched for solutions to this problem for days but I couldn't even find anyone having a similar problem. Also I am working with Blender becaus everyone in the internet said it would work for Unreal 4, but may this be the problem?
: /storage/temp/134064-yellow+agilityship+in+blender.png : /storage/temp/134065-yellow+agilityship+in+unreal4.png
If you check the details panel on the model inside unreal; you can change the material on the sections.
Hopefully this should fix it within unreal, however I'm not sure why it is exporting incorrectly from blender.
answered Apr 13 '17 at 09:33 AM
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