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Exporting low-polygon meshes from Blender to Unreal Engine 4 problem

I am having a problem when importing the .fbx file of a low-polygon mesh I created in Blender into the Unreal Engine 4. This is how my low-poly Spaceship looks in Blender 2.78 :

![alt text][1] (see storage image 1)

Four different Materials with (slightly) different colors attatched to different faces of the mesh. And that is how it looks when I exported this spaceship as a .fbx file and imported it into the Unreal Engine 4.15.1 :

![alt text][2] (see storage image 2)

As you can see the grey material completely disappeared and all other materials are out of place. So:

What am I doing wrong?

I have searched for solutions to this problem for days but I couldn't even find anyone having a similar problem. Also I am working with Blender becaus everyone in the internet said it would work for Unreal 4, but may this be the problem?

[1]: /storage/temp/134064-yellow+agilityship+in+blender.png [2]: /storage/temp/134065-yellow+agilityship+in+unreal4.png
Product Version: UE 4.15
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asked Apr 13 '17 at 07:18 AM in Using UE4

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Xrenon the Mage
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avatar image Xrenon the Mage Apr 13 '17 at 07:25 AM

I'm sorry because the pictures are not included in the text but I think this forum just doesn't want me to do that. If you like you can also tell me what I have to do to fix that little issue...

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Hey Xrenon.

If you check the details panel on the model inside unreal; you can change the material on the sections. alt text

Hopefully this should fix it within unreal, however I'm not sure why it is exporting incorrectly from blender.

Tom.

2017-04-13.png (58.6 kB)
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answered Apr 13 '17 at 09:33 AM

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Illarvan
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avatar image Xrenon the Mage Apr 14 '17 at 05:21 PM

Thank you very much Tom, that was the hint I needed! Now I know how to fix the mess created when transferring meshes from blender to unreal. I noticed those sections before but - since I am not trusted with Unreal - didn't know that LODs were the solution of this problem. And so I could also recreate the lost grey material in the Unreal Engine and add it to the faces I needed it to be.

Xrenon the Gamemage a.k.a. also Tom :D

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