Use functionalities from VR template in First Person template?
I have a level (based on the First Person template) which is working fine with my Oculus Rift (and gamepad). I'd like to integrate the Oculus motion controllers. I found in my character blueprint how to enable motion controllers and also have the MotionController components, for both left and right side, already available in my FirstPersonCharacter BP. It works fine with the (VR) gun from the FP template. However, I'd like to use the hands and grab functionality from the VR template (and don't need the VR gun). How can I get these hands and grab animation in my First Person template instead of recreating everything from scratch? I thought about copying some parts of the VR template to my FP template or vice versa. I tried that but couldn't make it to work.
Any suggestions how I can do this please?
Thank you in advance.
I'm trying to achieve the same thing ... did you get it working?
answered Sep 17 '17 at 01:14 AM
In FirstPlayerTemplate very poor functionality to VR, better use VR template and add controller inputs in project setting for moving
answered Sep 26 '17 at 10:11 AM
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