Issues about linking external static libraries to Unreal.
We are working on a C++ Game project for a time and we abide the MVC pattern as a project group. We used to depend on our own Rendering Engine for the (View) part but now we would like to see how Unreal would fit into our project.
The model of our project is composed of various DLL files that handle game logic, physics, networking etc. These DLLs have their respective header and lib files and they are all linked statically. These DLLs also depend on other third party libraries which again are linked statically.
I figured out that linking these DLLS can be achieved in the ".Build.cs" file. And therefore I'have written the necessary C# code within the Build.cs file to add include paths and libraries to my own Unreal Project module.
But I have several issues about linking and I hope to find answers here:
Thanks a lot for your answers in advance.
asked Apr 13 '17 at 12:37 PM in C++ Programming
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