Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Adding second spectator camera on second SWindow


First I'm new to the unreal engine, I would like to try something special. I already googled a couple of days now to learn how to do, but without success so far.

Basically, I have created a new UClass (derived from AActor) in C++, that instantiates a new SWindow with SViewPort widget at BeginPlay(). I also added a UScenecaptureComponent2D to the new UClass. Now I really would like the texture or image captured to end up in the SViewport widget. Any suggestions, hints or advise on how to do this?

Thanks in advance!



Product Version: Not Selected
more ▼

asked Apr 13 '17 at 02:53 PM in C++ Programming

avatar image


avatar image blurryroots Apr 19 '17 at 10:34 AM
  • I would also be interested in knowing how to work with the viewport of a second window.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question