x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Copying a region of the final rendered scene to the screen or a render target

I am needing to copy a given region of the rendered scene (before UMG draws) and render the copied area back to the center of the screen. See example below.

Original Scene: ![Original Scene

Scene with copied region: Scene with PiP

Does the engine support copying a region of the final rendered scene (after post process, but before HUD/UMG) to a render target in either blueprints or C++? Can this be achieved via post process?

I've tried using a capture camera for this effect, but there were far too many inconsistencies in the way the capture camera rendered the scene compared to the main viewport (gamma, HDR/LDR issues, transparency ordering, etc).

Product Version: UE 4.14
Tags:
scene.jpg (110.2 kB)
scenepip.jpg (111.9 kB)
more ▼

asked Apr 13 '17 at 06:46 PM in Rendering

avatar image

Avicr
26 3 1

(comments are locked)
10|2000 characters needed characters left

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question