How do you remove the blue "Paused" text for when the game is paused in C++?
I have currently been all over the ShooterGame example code multiple times and cannot seem to find where the text is disabled (as mentioned in the first answer to this question https://answers.unrealengine.com/questions/24674/when-in-paused-game-how-to-remove-the-paused-text.html). I'm starting to lose my mind because either I'm blind and just can't see it or the function that performs the operation isn't explicitly named. All I need is for the text to not be there - everything else works perfectly.
I should also point out that I have been working entirely in blueprint so far and would like to avoid using C++ if possible, but I have worked with C++ for two years prior and have no problem understanding how the language works.
If anyone could shed some light on this then that would be seriously awesome!
asked Jun 19 '14 at 09:59 PM in C++ Programming
Try this: You need to get a pointer to the current player's viewport, then use SetSuppressTransitionMessage();
It worked for me. :-)
answered Jun 23 '14 at 03:17 PM
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