I was able to resolve this by adding a UPrimitiveComponent* PrimComp
nullptr check before the CanPaint
in FoliageEdMode.cpp
Hello,
First let me describe the issue. For our current project we are using a tiled landscape via Landscape Streaming proxies. When loading in one of the landscape tiles I crash when trying to edit foliage.
More specifically the crash happens at the very moment I hover over the editor main viewport after entering foliage mode. As long as I stay off the main viewport with the cursor everything is fine, I can switch between foliage and other modes as I like. It literally crashes the very moment the cursor touches the viewport border as you can see in the video below
See a video of the crash happening here:
Crash Window text here:
Dump file here:
Thanks.
Thanks, I’ve included this into 4.16.