Possible corrupt project - How to move assets to a new project?

Hello.

I’m not sure if this is the right place to post this question but I am hoping to get some help.

I think my 4.15.1 project file is corrupt. My level crashes randomly after a few minutes of having it open. I created another 4.15.1 project which does not crash, and now I want to migrate all my shaders/materials and content over to the new project. However I can’t get this done as when I open the project and select an asset to migrate the system usually crashes before I get any moved over. Is there any other way I can recover my assets and move them to the new project?

I about just copying the .uasset files directly from content folder to content folder but I found mixed information on whether this is the right way to go.

Thank you very much.

You can go the route of copying the uasset files if you know what all your dependencies are. But if you don’t know the cause of the corruption you may just get the same problem.

I’d suggest reading the crash logs as well as any other errors that popup and find the source of the problem to fix it.

Hey ChristopherC1-

As vanlacke mentioned, knowing what is causing the crash is going to help in the long term in case the same issue occurs after migrating project files. Please post the callstack and log files from the crash to provide additional information.

How do I post the callstack and log files? I’ve pressed the submit Bug report window that pops up after the crashes to Epic.

You can copy the content of the crash report window and past here. For the log files, these can be found in the [ProjectName]/Saved/Logs folder. The best option for logs would be to cause the crash to occur, then copy the most recent log file in that folder. If you’re unable to upload the file as is, you can add .txt to change it to a text file and then upload it.

Here is the cut and paste from the Crash report: You do not have any debugging symbols required to display the callstack for this crash. Attached is the log. Thank you so much.

link text

Thank you for the project logs, looking at them it appears that a number of files couldn’t be found. Please try right-clicking on the Content folder in the content browser and select the “Fix Up Redirectors in Folder” option.

About the crash itself, you said that it occurs when you have your level open. Does that mean just having the level open in the editor or when the level is actually playing/running. Please explain more about what you do leading up to the crash occurring.

Additionally, to enable debug symbols if you are using the launcher, you can click the dropdown arrow next to the engine version in the Library and select Options. In the following window, make sure to check the box for “Editor symbols for debugging” when the crash occurs again it will provide additional information in the crash report window.

Hi . The crashes happen with having the editor open. not playing/running. It may crash there as well but not sure. Leading up to the crash it appears random. I load my project and have the editor open and I can take my hands off the mouse and keyboard and wait 30 seconds and it will just crash from there. The time interval is always random sometimes more or less. I will post the debug symbols asap. Thank you so much for helping.