Android build failed

Hello, i am having a issue with my project. I was able to launch it to my phone a couple days ago. I tried to build it today and it keeps failing for a unknown error instantly. i attached my output log. any help provided would be greatly appriciated.link text

Hello Jingersoll962,
I have a couple of questions to help narrow down the issue you are experiencing

  1. Have you deleted your intermediate & saved folders?
  2. Did you turn on more than one architecture to compile (armv7 and arm64 together)?

Thanks!

Hi , thank you for responding.

I did delete the intermediate and saved folders. I do belive I had 2 architectures turned on. I’ll have to check when I get home to be sure.

See if this helps: https://answers.unrealengine.com/questions/441135/android-package-error.html
It references a forum thread where the issue is ‘resolved’.

Well I got it to build and installed to my phone however it hangs on a black screen for a second and closes

That sounds like the obb file isn’t in the right place.

Ok, how should I go about fixing that

It’s been a while since I messed with Android. I recall never having much luck with deploying the game with UE4. I packaged the APK/OBB from the editor, copied them to my phone, and then used “APK Installer” to get it installed right. It’s worth trying so you can at least rule out the OBB being the problem. Oh, but now I recall using the batch file that gets generated with the APK/OBB and that worked fine too.

Ah ok. I tried both ways. But it was a no go each tme. Is there something I have need to change in the editors packaging settings

This would be my next guess Android Black screen and crash - Mobile - Epic Developer Community Forums

Alright, thanks a lot I’ll check it out.