Programmatically Set Default Values

Modding for Ark Survival.

I have developed a Total Conversion mod. Seems like whenever source blueprint files are updated, I need to manually apply all the default variables again.

How can I set the default variables for blueprint assets programmatically. Lets say I have a blueprint called “MyBlueprintA” with a default value field “ValueA”.
I’d like to call
MyBlueprintA.Value = 5;

Can this be achieved?

Furthermore, components may be attached to the blueprint and I want to be able to change the default values for those as well without having to do it manually.

Should be able to save the file as well after.

Set your values in the construction script

Thanks for your answer.
Although, if the entire blue print file is overwritten when the dev kit updates, aren’t the default constructor script changes also lost?

i have same question
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plz answer it