Programmatically Set Default Values
Modding for Ark Survival.
I have developed a Total Conversion mod. Seems like whenever source blueprint files are updated, I need to manually apply all the default variables again.
How can I set the default variables for blueprint assets programmatically. Lets say I have a blueprint called "MyBlueprintA" with a default value field "ValueA". I'd like to call MyBlueprintA.Value = 5;
Can this be achieved?
Furthermore, components may be attached to the blueprint and I want to be able to change the default values for those as well without having to do it manually.
Should be able to save the file as well after.
Set your values in the construction script
answered Apr 14 '17 at 03:40 PM
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